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Far Cry 6's Anton Castillo is so disappointed I haven't killed him yet he's emailing me about it | PC Gamer - wilderuppoorning

Far Cry 6's Anton Castillo is so unsuccessful I haven't killed him yet he's emailing me about it

Far Cry 6
(Image credit: Ubisoft)

Unlike the fourth-year different Far Cry games, I haven't played a total administer of Far Hollo 6 and I'm nowhere near finishing it. I completed a few missions, did much exploring, tried out an FOV mod, and played around with the best vehicle in the game. Along the way, naturally, I took down some outposts and killed a bunch together of foeman soldiers with my machete, go, and no small total of dynamite. Then I quit.

That's apparently non fortunate enough for Anton Castillo, the cruel authoritarian of Yara and Far Cry 6's main bad make fun. Anton is really, genuinely disappointed in Maine because I haven't killed enough of his soldiers or taken over adequate of his strongholds, thus allowing him to remain in power.

I cognize this because He emailed Maine with the subject line: "You disappoint me." The email reads "I precious to thank you for giving me free draw rein Yara. Sit back, and know that Yara is in capable hands." That's some pretty passive-aggressive talk of the town from a potentate, or many accurately, Ubisoft's Praseodymium department.

It's nothing new when a publisher sends out an netmail to encourage us to play its games more. Just arsenic matchless example, our sword director Tim gets regular emails from Bungie to let him know how umteen Destroyed Sector eliminations helium's got in Destiny (28,702, for the record) while reminding him about the Festival of the Mixed-up, or sends him a graphic showing him his PvP highlights patc encouraging him to check out the latest put away of collectibles.

And we can't forget how last year Ubisoft sent out personalized videos supported our stats in Ubisoft games, which were quite amusing if you hadn't really played any Ubisoft games in 2020:

But it's a little weirder in that case because I did play some Far Cry 6, and I did down a bunch of Castillo's soldiers. Concluded 500, in fact, with 100 of those kills being of the concealed miscellanea.

And he's mocking me for this?

(Effigy cite: Ubisoft)

On one hand, he's right, I could do better than this, specially since I spent many of those 14 hours just attractive pictures and feeding pelicans. I would expect at completion of the game that my death toll would be someplace in the thousands.

But 537 dead soldiers, that I've killed single handedly, is a Weird thing to testicle me on about. That's a deal of soldiers you no more have in your regular army, Anton. Presumably a lot of them have brokenhearted partners and grieving families and weeping children who will never see them again. Do you really privation to stir the hornet's nest and have me return to toss off more of them? I stole combined of your tanks, too. Should I bumble upwardly many of your guys with it?

Anton as wel tells ME I've only concentrated nine singular weapons, which is especially weird. Low, it lets me know on that point are even more unique weapons to use against him and his army, a puzzling bit of data for a bad guy to offer finished. Also, how would he recognize how many unique weapons I have? One of them I institute in a cave later on I killed a phantom puma. If you knew it was there, why didn't you get it yourself?

In any event, it's rude non to respond to an email, thusly present's my reply:

Yo A.C.,

Good to hear from you but knock it bump off with the inactive-aggresh. It makes you seem weak and needy. I'll probably circle back to violent death hundreds of your soldiers in a couple months, like maybe all over the holidays. Or perhaps not, I dunno! No take to follow-up, I've set your emails to 'Brand as Scan' so I won't get a notification.

PS: Please ba counting my unique weapons. Still in a despotism, it's a real invasion of my privacy. Viva la Libertad.

(Image credit entry: Ubisoft)
Christopher Livingston

Chris started playacting PC games in the 1980s, started writing most them in the beforehand 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a a few years as a day-to-day freelancer, PC Gamer hired him in 2014, probably so he'd stop over emailing them asking for more than work. Chris has a love-hatred relationship with survival of the fittest games and an unhealthy fascination with the inner lives of NPCs. Helium's too a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Source: https://www.pcgamer.com/far-cry-6s-anton-castillo-is-so-disappointed-i-havent-killed-him-yet-hes-emailing-me-about-it/

Posted by: wilderuppoorning.blogspot.com

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